Games have taken the world by storm, they are everywhere these days. People of all ages love and adore them. They promote creative thinking, problem solving and righteous morale’s while giving players a good ole dose of dopamine!
So tell me why, if they are so popular and promote these fundamental teachings, are they not present in our education system more?
There have been games developed that encapsulate education, such as “Tux, Math Command” which teaches younger (and sometimes older) kids about basic mathematics by enticing them to play a “Missile Command” inspired game. In the game, players type in the answer to the falling equations/meteors and if correct then the meteors are destroyed, if not they land and diminish the players defenses. The levels range all the ways from basic addition to beginners algebra.
The game play is simple and effective, keeping player entertained while they improve their mathematics skills.
Another example is “Mavis Beacon Teaches Typing“ an application that, as the title says, teaches typing. With a friendly user interface and helpful tutor, users can learn typing at ease regardless of skill level. The application isn’t a game itself but it does promote learning through the use of mini games. These mini games provide a break from the “classroom” setting in the program and give the players the opportunity to test their new skills in little practice games such as “Type Racer” where players test how many words per minute (WPM), they can type.
This program’s focus isn’t the gaming side of learning but does provide an illustration on how games can help improve the learning process.
There have been studies to show the positive impact on learning games can have, such as Microsoft’s article where they speak about the advantage’s to Game Based Learning (GBL).
The article points out that GBL provides a “friendly environment for learning” and it “gets the student’s attention“, which are legitimate points for the movement’s argument.
As always, if there’s a ‘for side’ there’s an ‘against side’. Some groups and people aren’t so keen on the idea of having games in education, such as these folks.
This source from the UNC School Of Education, talks about gaming in education being more “distracting than a typical learning tool” and how it requires the teacher to keep up to date on the game’s content as it may not always be age appropriate for the class and the content may not be necessarily aligned for the learning outcomes of a particular subject.
These remarks are valid and showcase the authors feelings on the matter. They do not come from a place of unyielding bias. However there is one point made that I personally didn’t agree with, the author spoke about how this generation of educatees have grown up with the current technology, which mightn’t be the case for all teachers. They quote that if a teacher wasn’t very “tech-savvy” that the introduction to gaming in education can lead to the concept working “inversely” for the student and teacher.
Conclusively, I agree with the concept of games in education. They provide students with the next stage in the evolution of learning. They take away from tedious and monotonous rote learning, and allow students to truly engross themselves in the topics.
To end I leave you with a quote that I believe sums up the topic:
“Games can be your best ally to turn the information into meaningful content.”
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